Animation

Having spent six month or more on a painting, watching someone walk by and take it in with a glance is somewhat disheartening. Unfortunately for artists, this is how we are made. We process visual information extremely quickly, even enough to pick a familiar face out of a crowd. No matter how much detail an artist puts in a painting, it will take a viewer no time at all to absorb it.

To hold the viewer's attention a little longer is the goal of every artist. Using words is a simple method, as the viewer takes time to read what is written. Another method is to make the image change. TVs use this technique to glue people in front of them for hours.

So, I have changed. I have become a digital artist (even though I took up painting to get me away from the computer), and have been writing an animation and video editor. It is a long way from complete, but works well enough to be able to create moving images.

The first animation I did lasts one minute, and took a week to do. Here it is:

Parkour Animation

My second animation is a preview of my Backdrop software. Backdrop is intended to be used to provide gently moving background scenes for film, video and animated cartoons. All backgrounds are configurable by selecting foreground and background colours, and by being able to change the number of things on screen, or the rates of change of their various parameters. If you're wondering what package the backgrounds are created in, as some have asked, they are all created using maths. This is not a software package, it is doing sums like trigonometry, transforms and statistics.

 

 

The Misunderstood

My third animation is a short film about Parkour, based on the first two pages of Jonathan Livingstone Seagull, written by Richard Bach. It lasts two and a half minutes and took five weeks to create. The software I used is listed in the credits.

 

Spice City

Here is a commercial video/animation I did for a local restaurant. It was created to play in a loop in the window of the shop to entice passers-by in. There is no sound.