|Dynamic Arts - Wallruns|
Run towards a wall at a steady but not excessive speed. Explode (not literally) at the wall, placing one foot at about waist height and use it to drive upwards. Reach for the top with one or both hands, grab the top and pull over.
It is possible to try and run up the wall taking two or more steps, but one good push seems to gain as much height.
Click here to see Puschen's wall run (provided by Lolli)
Used to clear an object on the ground or abutting the wall. Run up to the wall at an oblique angle (e.g. 45į), and run up and over the obstruction, taking two, three or four steps against the wall.
Against a sloping wall, many steps may be effective, but against a vertical wall, it is very difficult to get useful traction from even the second step.
Run at a wall or tree, with only moderate speed, then jump at the wall, leaning backward slightly more than if you were trying to gain height alone. Leap up and backward, then tuck and rotate to land on the feet.
Can also be done with two or more steps up the wall. Just like Trinity in The Matrix except she had a huge machine gun firing 120 rounds a minute and a belt wire. This move is simpler than a backflip, and should be attempted for the first time in a gym with a crash mat. A support person can provide extra rotation and support by placing one hand in the small of the back, and the other under the thigh as for a flicflac.
A small jump sideways at a wall to gain extra height or greater distance.
If you run straight at a wall and decide at the last minute not to run into it, you can do a little twist and hop back off the wall the way you were coming from. A little like a tic-tac, but with a half twist and placing both feet, one after the other, against the wall.
Run at the wall, plant both hands on it, shoulder width apart and one hand above the other, then flick your feet over and land with your side to the wall. Practice the wall spin on a sloping wall or pole, or the top of a low wall before advancing to the vertical wall. Some find the move easier with both hands pointing straight down. Over a low wall or railing, this is called a palm spin or rail spin.
Spiderman jumps at a wall, hangs there motionlessly for a heartbeat, then poings off, usually about half a building away. Its all done with computers, but you can jump at a wall, land on two feet, and jump off again, if youíre quick. Otherwise you slide to the ground, and land on your ear. Itís a bit like a two footed tic-tac.
A double tap places the hands on an intermediate level of the wall, such as a railing or other feature before flicking them to the top. The feet take one or more steps up the wall.
See also arm jump in the jumping section.